Mobile gaming to hit Rs 1,500 cr by 2010

Indians are spearheading the mobile gaming revolution around the world, quietly. Consider this: when a youngster in Australia plays cricket on his mobile, or another in the US weaves Spiderman?s webs or a teenager in Russia hits a Maria Sharapova forehand on her mobile set, chances are that these games have been developed in India


Indians are spearheading the mobile gaming revolution around the world, quietly. Consider this: when a youngster in Australia plays cricket on his mobile, or another in the US weaves Spiderman’s webs or a teenager in Russia hits a Maria Sharapova forehand on her mobile set, chances are that these games have been developed in India

In fact, an Indian provider has developed three of the four games included in the next month’s World Mobile Gaming Championships in Singapore.
 
One reason for the prominance of Indian companies might be the popularity of these games in India itself. Within a year, the market has expanded from a mere Rs 25 crore to at least Rs 80 crore in 2005.
 
In another five years, it is set to touch the Rs 1,500 crore mark. “This is due to the stupendous growth of mobile users — at 3 million a month. And 40 per cent of the handsets sold are JAVA-enabled (needed to download games),” says Rajiv Hiranandani, country head, Mobile2win India, a mobile games provider.

Read Full Story [Business-Standard]


Author: Varun Krish

Varun Krish is a Mobile Technology Enthusiast and has been blogging about mobile phones since 2005. His current phones include the Apple iPhone 13 Pro and Google Pixel 6. You can follow him on Twitter @varunkrish and on Google+ You can also mail Varun Krish